Trajan Unknown wrote:Without the intention to judge anyone at all I think it-¦s up to the player if he or she wants to "rely" on a another player or use an alt for it. While using an alt seems to boost your min/max ratio the "relying on someone else" totally boosts your player with player interaction.
I have 3 characters by myself (as mentioned earlier) but they are all on one account and I use them differently with different "mind sets". Coming from a pen&paper backround I like to have different characters and act completely different depending what char I am playing. This lessens to some extend when people learn me, speak to me in TS and realise all my accounts but it-¦s still there. So for me having "alts" is more like living my "multiple personality disorder" that I grow in pen&paper/online games. But back to the player with player interaction vs min/max.
I am currently living in Thera exploring w-space and looking for some people I like to fly with more regularly. My other character has good scanning skills and I scanned down stuff for hours and days to get better in it. Now it-¦s a thing of >1min to scan down a w-hole in Thera so I can undock, warp to safe, scan down the hole I need, get into my hauler and ship stuff in or get through to do whatever else I like to do.
The whole thing doesn-¦t take me more than 4mins. On the other hand I can ask in the scout channel, if someone is available to scan down a hole for me, has it already bookmarked and can give me a warp-in. This will take an undefined amount of time but I like to use that option because it builds relationships and I give these people one reason more to do what they are doing. In other words I am adding a little bit of content.
Same goes for other activities, I can ask someone and rely on him/her to do it or simply do it by myself. Doing it by myself usually cuts the costs but it also cuts the connections you might build in the game. Another example would be my time in Factional Warfare where my alt was producing frigates and mining some rocks during times I had nothing better to do.
To be relatively safe I talked to some Russians who were hunting in the systems I was in and asked them to "protect" me so I can produce the stuff down there and give them a good discount on the frigates. People of my Faction told me I am stupid to pay "ransom" to them when I could simply avoid them. Sure, I could avoid them but for both sides it made more sense to "work together" instead of one avoiding and one hunting when there was enough stuff to shoot.
Since I came back to EvE I tried to get in touch with a lot of people, trying to slowly build up some connections and interact with entities that seem to benefit my play style. This is no short term goal and has some drawbacks here and there but at the end of every EvE session I log off with a good chunk of new experiences and sometimes more enemies and/or friends.
So my conclusion is, there is no real problem with using several characters/accounts the problem is more how the player base is using them - if you want to call it a problem. To me personally it-¦s more that CCP created this sandbox and allowed things like multiple accounts and characters and some people don-¦t like what others made out of it.
Maybe it-¦s poor game design but maybe we can call it poor player choices too. At the first glance it looks way more efficient to have a "trading alt" in Jita and use that one for your buy orders, sell orders and whatnot. But what if you try to find a good trader to do that for you and a good hauler even inside your corp to haul the stuff up there? The interaction with those players might open up new options for you and more connections and who knows this connections might come in handy one day. But this is all a player decision and therefore something the community has an impact on and not so much CCP.
I honestly don-¦t believe that limiting accounts to one account per player would change anything to the better. So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.